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  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
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    <File fileId="30" filename="$data/shared/assets/lights/lizard/frontLight06White.i3d"/>
    <File fileId="29" filename="$data/shared/assets/reflectors/lizard/whiteRound_01.i3d"/>
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    <File fileId="16" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
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    <File fileId="25" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
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    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
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    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_specular.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="23" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
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      <Custommap name="detailDiffuse" fileId="26"/>
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      <Custommap name="detailDiffuse" fileId="19"/>
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      <CustomParameter name="clearCoatIntensity" value="0.25"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
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      <CustomParameter name="clearCoatSmoothness" value="1"/>
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      <Custommap name="detailSpecular" fileId="22"/>
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      <Custommap name="detailDiffuse" fileId="24"/>
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      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="7"/>
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    </Material>
    <Material name="KDF341SDecals_metalPainted_alphaBlending_mat" materialId="16" alphaBlending="true" customShaderId="5" customShaderVariation="vmaskUV2_normalUV3">
      <Texture fileId="31"/>
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      <Custommap name="detailNormal" fileId="7"/>
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    </Material>
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      <Texture fileId="31"/>
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