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    <storeData>
        <name>
            <en>Shed With Double Slides</en>
			<de>Schuppen Mit Doppelrutschen</de>
			<pl>Wiata Z Podwójnymi Drzwiami</pl>
			<fr>Remise Avec Doubles Toboggans</fr>
		</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>store_MetalGarage.dds</image>
        <price>40000</price>
        <dailyUpkeep>1</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
		<brush>
			<type>placeable</type>
			<category>buildings</category>
			<tab>sheds</tab>
		</brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>587520</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>89344</indexBufferMemoryUsage>
        <textureMemoryUsage>4325376</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <filename>MetalGarage.i3d</filename>
		<boughtWithFarmland>true</boughtWithFarmland>
        <buysFarmland priceScale="1">false</buysFarmland>
        <canBeDeleted>true</canBeDeleted>
        <canBeRenamed>false</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>
        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="concrete"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

<animatedObjects>
     		
		<animatedObject saveId="Lights" >
            <animation duration="0.1">
                <part node="light1">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light2">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light3">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                               
				<part node="light4">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     
				<part node="light5">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                 
				<part node="light6">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                 
				<part node="light7">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                 
				<part node="light8">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                 
				<part node="light9">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                 
				<part node="light10">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                 
				<part node="light11">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                                                                                               				               			
                <part node="switch1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -10"/>
                </part>
            </animation>
            <controls triggerNode="lightTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
                 <moving linkNode="switch1" template="lizardFloodLight" />
            </sounds>
        </animatedObject>	
		<animatedObject saveId="slideDoubles" >
            <animation duration="5">
                <part node="slideDouble1">
                    <keyFrame time="0" translation="0.051 0 0"/>
					<keyFrame time="1" translation="-7.361 0 0" />
                </part>       
				<part node="slideDouble2">
                    <keyFrame time="0" translation="6.303 0 0"/>
					<keyFrame time="1" translation="13.566 0 0" />
                </part>
            </animation>
            <controls triggerNode="doubleDoorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
			<sounds>
                <moving linkNode="doubleDoorTrigger" template="slidingGateMetalLoop" />
                <posEnd linkNode="doubleDoorTrigger" template="slidingGateMetalOpen" />
                <negEnd linkNode="doubleDoorTrigger" template="slidingGateMetalClose" />           
			</sounds>
        </animatedObject>		
	</animatedObjects>

	<colorConfigurations defaultColorIndex="1" postLoadObjectChange="false" price="0" useDefaultColors="true">
		<node node="colorable" />
	</colorConfigurations>	

    <i3dMappings>
        <i3dMapping id="colorable" node="0>6|0|0" />
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        <i3dMapping id="slideDouble2" node="0>6|0|5" />
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        <i3dMapping id="clearArea1Height" node="0>1|0|1" />
        <i3dMapping id="levelArea1Start" node="0>2|0" />
        <i3dMapping id="levelArea1Width" node="0>2|0|0" />
        <i3dMapping id="levelArea1Height" node="0>2|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>3|0" />
        <i3dMapping id="indoorArea1Width" node="0>3|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>3|0|1" />
        <i3dMapping id="testArea1Start" node="0>4|0" />
        <i3dMapping id="testArea1End" node="0>4|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>5|0" />
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		<i3dMapping id="switch1" node="0>7|0|0" />
		<i3dMapping id="lightTrigger" node="0>7|1" />
		<i3dMapping id="light1" node="0>7|2" />
		<i3dMapping id="light2" node="0>7|3|1" />
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		<i3dMapping id="light11" node="0>7|12|1" />	
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</placeable>
